Ray Tracer in a Weekend
Yesterday I studied Elixir and learned new syntax tricks like Comprehensions.
Today I’m refactoring and restructuring my projects. I’m also writing some pretty READMEs for each one.
I read the first part of The Ray Tracer Challenge book, and I think it’s
a bit to dense to start with.
I’m gonna do
Ray Tracing in One Weekend
first because it’s shorter and has code examples.
I’m gonna implement it all on C,
and I’m gonna start with the 3dvector library.